Added cpp style mechanisme to queue callables on window thread.
This commit is contained in:
parent
8af6bc4ac5
commit
2432be9d72
2 changed files with 52 additions and 1 deletions
|
|
@ -5,6 +5,7 @@
|
|||
#include "QueryExplainModel.h"
|
||||
#include "sqlhighlighter.h"
|
||||
#include <QTextTable>
|
||||
#include <QTimer>
|
||||
#include <windows.h>
|
||||
#include "json/json.h"
|
||||
#include "explaintreemodelitem.h"
|
||||
|
|
@ -59,6 +60,34 @@ MainWindow::MainWindow(QWidget *parent) :
|
|||
MainWindow::~MainWindow()
|
||||
{}
|
||||
|
||||
void MainWindow::QueueTask(callable c)
|
||||
{
|
||||
std::lock_guard<std::mutex> lg(m_mutexCallableQueue);
|
||||
m_callableQueue.emplace_back(std::move(c));
|
||||
// Theoretically this needs to be only called if the queue was empty because otherwise it already would
|
||||
// be busy emptying the queue. For now however I think it is safer to call it just to make sure.
|
||||
QMetaObject::invokeMethod(this, "processCallableQueue", Qt::QueuedConnection); // queues on main thread
|
||||
}
|
||||
|
||||
void MainWindow::processCallableQueue()
|
||||
{
|
||||
bool empty;
|
||||
callable c;
|
||||
{ // narrow scope for lock guard
|
||||
std::lock_guard<std::mutex> lg(m_mutexCallableQueue);
|
||||
c = m_callableQueue.back();
|
||||
m_callableQueue.pop_back();
|
||||
empty = m_callableQueue.empty();
|
||||
}
|
||||
|
||||
c();
|
||||
|
||||
if (!empty) {
|
||||
// This gives other events a chance to be processed to keep the UI snappy.
|
||||
QTimer::singleShot(0, this, SLOT(processCallableQueue()));
|
||||
}
|
||||
}
|
||||
|
||||
void MainWindow::startConnect()
|
||||
{
|
||||
if (connection == nullptr) {
|
||||
|
|
@ -125,6 +154,7 @@ void MainWindow::performQuery()
|
|||
QMetaObject::invokeMethod(this, "query_ready", Qt::QueuedConnection); // queues on main thread
|
||||
return res;
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
void MainWindow::query_ready()
|
||||
|
|
|
|||
23
mainwindow.h
23
mainwindow.h
|
|
@ -22,15 +22,36 @@ namespace Pgsql {
|
|||
|
||||
}
|
||||
|
||||
#include <deque>
|
||||
#include <mutex>
|
||||
|
||||
class TaskQueue {
|
||||
public:
|
||||
|
||||
private:
|
||||
};
|
||||
|
||||
class MainWindow : public QMainWindow
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
using callable = std::function<void()>;
|
||||
|
||||
explicit MainWindow(QWidget *parent = 0);
|
||||
~MainWindow();
|
||||
|
||||
/* Meant to be called from other threads to pass a code block
|
||||
* that has to be executed in the context of the thread of the window.
|
||||
*/
|
||||
void QueueTask(callable c);
|
||||
|
||||
private:
|
||||
using t_CallableQueue = std::deque<callable>;
|
||||
std::mutex m_mutexCallableQueue;
|
||||
t_CallableQueue m_callableQueue;
|
||||
|
||||
|
||||
std::unique_ptr<Ui::MainWindow> ui;
|
||||
std::unique_ptr<SqlHighlighter> highlighter;
|
||||
|
||||
|
|
@ -65,7 +86,7 @@ private slots:
|
|||
void cancel_query();
|
||||
void receiveNotice(Pgsql::ErrorDetails notice);
|
||||
|
||||
|
||||
void processCallableQueue();
|
||||
};
|
||||
|
||||
#endif // MAINWINDOW_H
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue