Cleanup, removed commented out code, removed two units specific to windows which were not needed anymore
because we are using boost::asio now.
This commit is contained in:
parent
03f1c55f0b
commit
52442a145d
7 changed files with 0 additions and 494 deletions
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@ -115,8 +115,6 @@ add_executable(pglab
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pglab/tuplesresultwidget.cpp
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pglab/tuplesresultwidget.cpp
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pglab/TypeSelectionItemModel.cpp
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pglab/TypeSelectionItemModel.cpp
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pglab/util.cpp
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pglab/util.cpp
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pglab/waithandlelist.cpp
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pglab/win32event.cpp
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pglab/resources.qrc
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pglab/resources.qrc
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)
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)
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@ -1,8 +1,6 @@
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#include "ASyncDBConnection.h"
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#include "ASyncDBConnection.h"
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#include "waithandlelist.h"
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#include "ScopeGuard.h"
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#include "ScopeGuard.h"
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#include <chrono>
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#include <chrono>
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#include <sys/select.h>
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using namespace boost::asio;
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using namespace boost::asio;
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@ -19,13 +17,6 @@ ASyncDBConnection::State ASyncDBConnection::state() const
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void ASyncDBConnection::setupConnection(const ConnectionConfig &config)
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void ASyncDBConnection::setupConnection(const ConnectionConfig &config)
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{
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{
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// if (m_thread.joinable()) {
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// m_threadData.stop();
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// m_thread.join();
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// }
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// m_threadData.m_config = config;
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// m_thread = std::thread([this] () { m_threadData.run(); });
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m_config = config;
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m_config = config;
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auto keywords = m_config.getKeywords();
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auto keywords = m_config.getKeywords();
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auto values = m_config.getValues();
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auto values = m_config.getValues();
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@ -92,10 +83,6 @@ void ASyncDBConnection::doStateCallback(State state)
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void ASyncDBConnection::closeConnection()
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void ASyncDBConnection::closeConnection()
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{
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{
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// m_threadData.stop();
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// if (m_thread.joinable()) {
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// m_thread.join();
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// }
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// SHould this be async too????
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// SHould this be async too????
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if (m_state == State::QuerySend) {
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if (m_state == State::QuerySend) {
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m_canceller.cancel(nullptr);
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m_canceller.cancel(nullptr);
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@ -107,12 +94,6 @@ void ASyncDBConnection::closeConnection()
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bool ASyncDBConnection::send(const std::string &command, on_result_callback on_result)
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bool ASyncDBConnection::send(const std::string &command, on_result_callback on_result)
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{
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{
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// {
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// std::lock_guard<std::mutex> lg(m_threadData.m_commandQueue.m_mutex);
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// m_threadData.m_commandQueue.m_queue.emplace(command, on_result);
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// m_threadData.m_commandQueue.m_newEvent.notify_one();
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// }
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m_connection.sendQuery(command);
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m_connection.sendQuery(command);
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m_timer.start();
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m_timer.start();
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doStateCallback(State::QuerySend);
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doStateCallback(State::QuerySend);
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@ -125,11 +106,6 @@ bool ASyncDBConnection::send(const std::string &command, on_result_callback on_r
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bool ASyncDBConnection::send(const std::string &command, Pgsql::Params params, on_result_callback on_result)
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bool ASyncDBConnection::send(const std::string &command, Pgsql::Params params, on_result_callback on_result)
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{
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{
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// {
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// std::lock_guard<std::mutex> lg(m_threadData.m_commandQueue.m_mutex);
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// m_threadData.m_commandQueue.m_queue.emplace(command, std::move(params), on_result);
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// m_threadData.m_commandQueue.m_newEvent.notify_one();
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// }
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m_connection.sendQueryParams(command.c_str(), params);
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m_connection.sendQueryParams(command.c_str(), params);
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m_timer.start();
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m_timer.start();
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doStateCallback(State::QuerySend);
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doStateCallback(State::QuerySend);
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@ -197,276 +173,3 @@ void ASyncDBConnection::processNotice(const PGresult *result)
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m_noticeCallback.m_func(details);
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m_noticeCallback.m_func(details);
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}
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}
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}
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}
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// ASyncDBConnection::Thread::Thread()
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// {}
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//
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// void ASyncDBConnection::Thread::run()
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// {
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// m_terminated = false;
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// SCOPE_EXIT {
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// m_state = State::NotConnected;
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// m_terminated = true;
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// };
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// while (!terminateRequested) {
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//
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// // make or recover connection
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// if (makeConnection()) {
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// m_connection.setNoticeReceiver(
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// [this](const PGresult *result) { processNotice(result); });
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// m_canceller = m_connection.getCancel();
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//
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//
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// // send commands and receive results
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// communicate();
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// }
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// else {
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// // It is not possible to determine the source of the problem.
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// // Accept for PQconnectionNeedsPassword
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//
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// // Pass problem to main thread and stop this thread
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//
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// // Main thread needs to know it has to restart connecting if it want's to.
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// // TODO: add status functions to help main thread so it doesn't have to remember
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// // everything reported through callbacks.
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//
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// break;
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// }
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// }
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// // close connection
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// }
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//
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// bool ASyncDBConnection::Thread::cancel()
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// {
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// return m_canceller.cancel(nullptr);
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// }
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// bool ASyncDBConnection::Thread::makeConnection()
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// {
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// //using namespace std::literals::chrono_literals;
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//
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// // start connecting
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// auto keywords = m_config.getKeywords();
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// auto values = m_config.getValues();
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// #if true
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// bool result = m_connection.connect(keywords, values, 0);
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// if (result) {
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// doStateCallback(State::Connected);
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// }
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// return result;
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// #else
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// while (!terminateRequested) {
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//
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// bool ok = m_connection.connectStart(keywords, values);
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// auto start = std::chrono::steady_clock::now();
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// if (ok && m_connection.status() != CONNECTION_BAD) {
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// int sock = m_connection.socket();
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// Win32Event socket_event(Win32Event::Reset::Auto, Win32Event::Initial::Clear);
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//
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// long fd = FD_WRITE;
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// while (true) {
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// // poll till complete or failed (we can get an abort command)
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// WSAEventSelect(sock, socket_event.handle(), fd);
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// WaitHandleList whl;
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// auto wait_result_socket_event = whl.add(socket_event);
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// //auto wait_result_stop = whl.add(m_stopEvent);
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//
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// auto nu = std::chrono::steady_clock::now();
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// std::chrono::duration<float, std::milli> diff = -(nu-start);
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// diff += 30s;
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// DWORD timeout = diff.count();
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//
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// DWORD res = MsgWaitForMultipleObjectsEx(
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// whl.count(), // _In_ DWORD nCount,
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// whl, // _In_ const HANDLE *pHandles,
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// timeout, // _In_ DWORD dwMilliseconds,
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// 0, // _In_ DWORD dwWakeMask,
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// 0 // _In_ DWORD dwFlags
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// );
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// if (res == wait_result_socket_event) {
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// auto poll_state = m_connection.connectPoll();
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// if (poll_state == PGRES_POLLING_OK) {
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// // if connected return true
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// doStateCallback(State::Connected);
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// return true;
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// }
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// else if (poll_state == PGRES_POLLING_FAILED) {
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// doStateCallback(State::NotConnected);
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// return false;
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// }
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// else if (poll_state == PGRES_POLLING_READING) {
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// doStateCallback(State::Connecting);
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// fd = FD_READ;
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// }
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// else if (poll_state == PGRES_POLLING_WRITING) {
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// doStateCallback(State::Connecting);
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// fd = FD_WRITE;
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// }
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// }
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// else if (res == wait_result_stop) {
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//
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// }
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// } // end while (true)
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// }
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// }
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// return false;
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// #endif
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// }
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//
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// void ASyncDBConnection::Thread::communicate()
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// {
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// while (!terminateRequested) {
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// // wait for something to do:
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// // - command to send to server
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// // - wait for results and (notifies can also come in)
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// // - pass each result on to the completion routine
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// // - notify comming in from the server
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// // - pass to notify callback
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// // - connection raises an error
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// // - return
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// // - stop signal
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// // - return
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//
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//
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// if (m_state == State::Connected) {
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// waitForAndSendCommand();
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// }
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// else if (m_state == State::QuerySend || m_state == State::CancelSend) {
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// // Wait for result, even after a cancel we should wait, for all results
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// // New command's are not excepted when one has been send
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// waitForResult();
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// }
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//
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// }
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// }
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//
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// void ASyncDBConnection::Thread::stop()
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// {
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// terminateRequested = true;
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// //m_stopEvent.set();
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// }
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// void ASyncDBConnection::Thread::doStateCallback(State state)
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// {
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// m_state = state;
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// std::lock_guard<std::mutex> lg(m_stateCallback.m_mutex);
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// if (m_stateCallback.m_func) {
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// m_stateCallback.m_func(state);
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// }
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// }
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// void ASyncDBConnection::Thread::waitForAndSendCommand()
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// {
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// using namespace std::chrono_literals;
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// // lock the data
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// std::unique_lock<std::mutex> lk(m_commandQueue.m_mutex);
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// if (m_commandQueue.m_queue.empty()) {
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// // no data wait till there is data
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// m_commandQueue.m_newEvent.wait_for(lk, 1000ms);
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// // can we use the predicate to reimplement the stop function???, []{return ready;});
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//
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// }
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// doNewCommand();
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//
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// #if false
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// WaitHandleList whl;
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// auto wait_result_new_command = whl.add(m_commandQueue.m_newEvent);
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// //auto wait_result_stop =
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// //whl.add(m_stopEvent);
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//
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// DWORD res = MsgWaitForMultipleObjectsEx(
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// whl.count(), // _In_ DWORD nCount,
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// whl, // _In_ const HANDLE *pHandles,
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// INFINITE, // _In_ DWORD dwMilliseconds,
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// 0, // _In_ DWORD dwWakeMask,
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// 0 // _In_ DWORD dwFlags
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// );
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// if (res == wait_result_new_command) {
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// doNewCommand();
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// }
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// // if (res == wait_result_stop) return;
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// #endif
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// }
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// void ASyncDBConnection::Thread::doNewCommand()
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// {
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// // get command from top of queue (but leave it in the queue, we need the callback)
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// if (! m_commandQueue.m_queue.empty()) {
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// const Command &command = m_commandQueue.m_queue.front();
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// if (!command.command.empty()) {
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// bool query_send = false;
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// if (command.params.empty())
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// query_send = m_connection.sendQuery(command.command.c_str());
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// else
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// query_send = m_connection.sendQueryParams(command.command.c_str(), command.params);
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//
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// if (query_send) {
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// m_timer.start();
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// doStateCallback(State::QuerySend);
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// }
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// else {
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// std::string error = m_connection.getErrorMessage();
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// // todo: need to report the error
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// }
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// }
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// }
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//
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// }
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// bool ASyncDBConnection::Thread::consumeResultInput()
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// {
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// bool finished = false;
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// if (m_connection.consumeInput()) {
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// while ( ! finished && ! m_connection.isBusy()) {
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// auto res(m_connection.getResult());
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// {
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// qint64 ms = m_timer.restart();
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// std::lock_guard<std::mutex> lg(m_commandQueue.m_mutex);
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// m_commandQueue.m_queue.front().on_result(res, ms);
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// if (res == nullptr) {
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// m_timer.invalidate();
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// m_commandQueue.m_queue.pop();
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// doStateCallback(State::Connected);
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// finished = true;
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// }
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// }
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//
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// }
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// // else is still waiting for more data
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//
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// }
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// else {
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// // error during consume
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//
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// }
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// return finished;
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// }
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// void ASyncDBConnection::Thread::waitForResult()
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// {
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// int sock = m_connection.socket();
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//
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// fd_set readfds;
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// timeval timeout;
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// bool finished = false;
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// while (!finished && !terminateRequested) {
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// FD_ZERO(&readfds);
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// FD_SET(sock, &readfds);
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//
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// timeout.tv_sec = 5;
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// timeout.tv_usec = 0;
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//
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// int select_result = select(sock + 1, &readfds, nullptr, nullptr, &timeout);
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// if (select_result > 0) {
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// if (FD_ISSET(sock, &readfds)) {
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// if (consumeResultInput()) {
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// finished = true;
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// }
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// }
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// }
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//
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// }
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// }
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/*
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*/
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@ -38,7 +38,6 @@ public:
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~ASyncDBConnection();
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~ASyncDBConnection();
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State state() const;
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State state() const;
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// void setupConnection(const std::string &connstring);
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void setupConnection(const ConnectionConfig &config);
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void setupConnection(const ConnectionConfig &config);
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void closeConnection();
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void closeConnection();
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@ -77,88 +76,6 @@ private:
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void async_query_handler(boost::system::error_code ec, std::size_t s, on_result_callback on_result);
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void async_query_handler(boost::system::error_code ec, std::size_t s, on_result_callback on_result);
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void doStateCallback(State state);
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void doStateCallback(State state);
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void processNotice(const PGresult *result);
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void processNotice(const PGresult *result);
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// class Command {
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// public:
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// std::string command;
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// Pgsql::Params params;
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// on_result_callback on_result;
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|
||||||
//
|
|
||||||
// Command() = default;
|
|
||||||
// Command(const std::string &cmd, on_result_callback cb)
|
|
||||||
// : command(cmd), on_result(cb)
|
|
||||||
// {}
|
|
||||||
// Command(const std::string &cmd, Pgsql::Params &&p, on_result_callback cb)
|
|
||||||
// : command(cmd), params(p), on_result(cb)
|
|
||||||
// {}
|
|
||||||
// };
|
|
||||||
//
|
|
||||||
// /// Contains all the members accessed by the thread
|
|
||||||
// class Thread {
|
|
||||||
// public:
|
|
||||||
// using t_CommandQueue = std::queue<Command>;
|
|
||||||
// struct {
|
|
||||||
// std::mutex m_mutex;
|
|
||||||
// on_state_callback m_func;
|
|
||||||
// } m_stateCallback;
|
|
||||||
// struct {
|
|
||||||
// std::mutex m_mutex;
|
|
||||||
// on_notice_callback m_func;
|
|
||||||
// } m_noticeCallback;
|
|
||||||
//
|
|
||||||
// struct t_Command {
|
|
||||||
// std::mutex m_mutex;
|
|
||||||
// t_CommandQueue m_queue;
|
|
||||||
// std::condition_variable m_newEvent;
|
|
||||||
// t_Command()
|
|
||||||
// {}
|
|
||||||
// } m_commandQueue;
|
|
||||||
//
|
|
||||||
// // std::string m_initString;
|
|
||||||
// ConnectionConfig m_config;
|
|
||||||
// State m_state = State::NotConnected;
|
|
||||||
//
|
|
||||||
// Thread();
|
|
||||||
//
|
|
||||||
// /// Is started as a seperate thread by ASyncDBConnection
|
|
||||||
// void run();
|
|
||||||
//
|
|
||||||
// /// Sends a cancel request to the DB server
|
|
||||||
// bool cancel();
|
|
||||||
//
|
|
||||||
// void stop();
|
|
||||||
//
|
|
||||||
// private:
|
|
||||||
//
|
|
||||||
// /// \todo Implement new method to stop the thread
|
|
||||||
// //Win32Event m_stopEvent;
|
|
||||||
// Pgsql::Connection m_connection;
|
|
||||||
// bool terminateRequested = false; ///< is set when the thread should stop
|
|
||||||
// bool m_terminated = true;
|
|
||||||
// Pgsql::Canceller m_canceller;
|
|
||||||
// QElapsedTimer m_timer;
|
|
||||||
//
|
|
||||||
//
|
|
||||||
// bool makeConnection();
|
|
||||||
// void communicate();
|
|
||||||
//
|
|
||||||
// void doStateCallback(State state);
|
|
||||||
// /// Wait's for a command to come in and send's it to the server
|
|
||||||
// void waitForAndSendCommand();
|
|
||||||
// void doNewCommand();
|
|
||||||
// void waitForResult();
|
|
||||||
//
|
|
||||||
//
|
|
||||||
// void processNotice(const PGresult *result);
|
|
||||||
// /** Function to call when after sending a command the socket is ready for reading.
|
|
||||||
// *
|
|
||||||
// * It might take several consumes before all data is read.
|
|
||||||
// */
|
|
||||||
// bool consumeResultInput();
|
|
||||||
// };
|
|
||||||
//
|
|
||||||
// Thread m_threadData;
|
|
||||||
// std::thread m_thread;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // ASYNCDBCONNECTION_H
|
#endif // ASYNCDBCONNECTION_H
|
||||||
|
|
|
||||||
|
|
@ -1,34 +0,0 @@
|
||||||
#include "waithandlelist.h"
|
|
||||||
#include "win32event.h"
|
|
||||||
|
|
||||||
#ifdef _WIN32
|
|
||||||
WaitHandleList::WaitHandleList() = default;
|
|
||||||
WaitHandleList::~WaitHandleList() = default;
|
|
||||||
|
|
||||||
WaitResultValue WaitHandleList::add(HANDLE h)
|
|
||||||
{
|
|
||||||
m_waitHandles.push_back(h);
|
|
||||||
return WAIT_OBJECT_0 + static_cast<DWORD>(m_waitHandles.size() - 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
WaitResultValue WaitHandleList::add(Win32Event &e)
|
|
||||||
{
|
|
||||||
return add(e.handle());
|
|
||||||
}
|
|
||||||
|
|
||||||
DWORD WaitHandleList::count() const
|
|
||||||
{
|
|
||||||
return static_cast<DWORD>(m_waitHandles.size());
|
|
||||||
}
|
|
||||||
|
|
||||||
void WaitHandleList::clear()
|
|
||||||
{
|
|
||||||
m_waitHandles.clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
WaitHandleList::operator const HANDLE*() const
|
|
||||||
{
|
|
||||||
return m_waitHandles.data();
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
@ -1,28 +0,0 @@
|
||||||
#ifndef WAITHANDLELIST_H
|
|
||||||
#define WAITHANDLELIST_H
|
|
||||||
|
|
||||||
#ifdef _WIN32
|
|
||||||
#include <windows.h>
|
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
class Win32Event;
|
|
||||||
|
|
||||||
using WaitResultValue = DWORD;
|
|
||||||
|
|
||||||
class WaitHandleList {
|
|
||||||
public:
|
|
||||||
WaitHandleList();
|
|
||||||
~WaitHandleList();
|
|
||||||
|
|
||||||
WaitResultValue add(HANDLE h);
|
|
||||||
WaitResultValue add(Win32Event &e);
|
|
||||||
DWORD count() const;
|
|
||||||
void clear();
|
|
||||||
operator const HANDLE*() const;
|
|
||||||
|
|
||||||
private:
|
|
||||||
std::vector<HANDLE> m_waitHandles;
|
|
||||||
};
|
|
||||||
#endif // _WIN32
|
|
||||||
|
|
||||||
#endif // WAITHANDLELIST_H
|
|
||||||
|
|
@ -1 +0,0 @@
|
||||||
#include "win32event.h"
|
|
||||||
|
|
@ -1,49 +0,0 @@
|
||||||
#ifndef WIN32EVENT_H
|
|
||||||
#define WIN32EVENT_H
|
|
||||||
|
|
||||||
#ifdef _WIN32
|
|
||||||
|
|
||||||
#include <WinSock2.h>
|
|
||||||
#include <windows.h>
|
|
||||||
/** Simpel wrapper around a Win32 Event object.
|
|
||||||
|
|
||||||
Mostly to make cleanup automatic.*/
|
|
||||||
class Win32Event {
|
|
||||||
public:
|
|
||||||
enum class Reset { Auto=0, Manual=1 };
|
|
||||||
enum class Initial { Clear=0, Set=1 };
|
|
||||||
|
|
||||||
Win32Event(Reset r, Initial is)
|
|
||||||
: hEvent(CreateEvent(
|
|
||||||
nullptr, // _In_opt_ LPSECURITY_ATTRIBUTES lpEventAttributes,
|
|
||||||
BOOL(r), // _In_ BOOL bManualReset,
|
|
||||||
BOOL(is), // _In_ BOOL bInitialState,
|
|
||||||
nullptr //_In_opt_ LPCTSTR lpName
|
|
||||||
))
|
|
||||||
{}
|
|
||||||
|
|
||||||
Win32Event(Reset r, Initial is, int sock, long net_events)
|
|
||||||
: Win32Event(r, is)
|
|
||||||
{
|
|
||||||
WSAEventSelect(sock, hEvent, net_events);
|
|
||||||
}
|
|
||||||
|
|
||||||
~Win32Event()
|
|
||||||
{
|
|
||||||
CloseHandle(hEvent);
|
|
||||||
}
|
|
||||||
|
|
||||||
Win32Event(const Win32Event &) = delete;
|
|
||||||
Win32Event &operator=(const Win32Event &) = delete;
|
|
||||||
|
|
||||||
void set() { SetEvent(hEvent); }
|
|
||||||
|
|
||||||
void reset() { ResetEvent(hEvent); }
|
|
||||||
|
|
||||||
HANDLE handle() { return hEvent; }
|
|
||||||
private:
|
|
||||||
HANDLE hEvent;
|
|
||||||
};
|
|
||||||
#endif // _WIN32
|
|
||||||
|
|
||||||
#endif // WIN32EVENT_H
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue