ASyncDBConnection is now based of boost::asio instead of using it's own thread.

connection: tested OK
querying: tested OK
notices: should be working
cancel: todo
This commit is contained in:
Eelke Klein 2017-08-24 21:12:32 +02:00
parent 4beea05ba6
commit f11f9545ac
4 changed files with 519 additions and 432 deletions

View file

@ -5,12 +5,14 @@
#include "Pgsql_Params.h"
#include "ConnectionConfig.h"
#include <QElapsedTimer>
#include <functional>
#include <condition_variable>
// #include <functional>
// #include <condition_variable>
#include <mutex>
#include <queue>
#include <vector>
#include <thread>
// #include <queue>
// #include <vector>
// #include <thread>
#include <boost/asio/ip/tcp.hpp>
#include <boost/asio/io_service.hpp>
/** \brief Class that handles asynchronous execution of queries.
*
@ -32,7 +34,7 @@ public:
using on_state_callback = std::function<void(State)>;
using on_notice_callback = std::function<void(Pgsql::ErrorDetails)>;
ASyncDBConnection();
ASyncDBConnection(boost::asio::io_service &ios);
State state() const;
// void setupConnection(const std::string &connstring);
@ -54,88 +56,106 @@ public:
bool cancel();
private:
Pgsql::Connection m_connection;
boost::asio::ip::tcp::socket m_asioSock;
ConnectionConfig m_config;
State m_state = State::NotConnected;
struct {
std::mutex m_mutex;
on_state_callback m_func;
} m_stateCallback;
struct {
std::mutex m_mutex;
on_notice_callback m_func;
} m_noticeCallback;
QElapsedTimer m_timer;
void async_connect_handler(boost::system::error_code ec, std::size_t s);
void async_query_handler(boost::system::error_code ec, std::size_t s, on_result_callback on_result);
void doStateCallback(State state);
void processNotice(const PGresult *result);
class Command {
public:
std::string command;
Pgsql::Params params;
on_result_callback on_result;
Command() = default;
Command(const std::string &cmd, on_result_callback cb)
: command(cmd), on_result(cb)
{}
Command(const std::string &cmd, Pgsql::Params &&p, on_result_callback cb)
: command(cmd), params(p), on_result(cb)
{}
};
/// Contains all the members accessed by the thread
class Thread {
public:
using t_CommandQueue = std::queue<Command>;
struct {
std::mutex m_mutex;
on_state_callback m_func;
} m_stateCallback;
struct {
std::mutex m_mutex;
on_notice_callback m_func;
} m_noticeCallback;
struct t_Command {
std::mutex m_mutex;
t_CommandQueue m_queue;
std::condition_variable m_newEvent;
t_Command()
{}
} m_commandQueue;
// std::string m_initString;
ConnectionConfig m_config;
State m_state = State::NotConnected;
Thread();
/// Is started as a seperate thread by ASyncDBConnection
void run();
/// Sends a cancel request to the DB server
bool cancel();
void stop();
private:
/// \todo Implement new method to stop the thread
//Win32Event m_stopEvent;
Pgsql::Connection m_connection;
bool terminateRequested = false; ///< is set when the thread should stop
bool m_terminated = true;
Pgsql::Canceller m_canceller;
QElapsedTimer m_timer;
bool makeConnection();
void communicate();
void doStateCallback(State state);
/// Wait's for a command to come in and send's it to the server
void waitForAndSendCommand();
void doNewCommand();
void waitForResult();
void processNotice(const PGresult *result);
/** Function to call when after sending a command the socket is ready for reading.
*
* It might take several consumes before all data is read.
*/
bool consumeResultInput();
};
Thread m_threadData;
std::thread m_thread;
// class Command {
// public:
// std::string command;
// Pgsql::Params params;
// on_result_callback on_result;
//
// Command() = default;
// Command(const std::string &cmd, on_result_callback cb)
// : command(cmd), on_result(cb)
// {}
// Command(const std::string &cmd, Pgsql::Params &&p, on_result_callback cb)
// : command(cmd), params(p), on_result(cb)
// {}
// };
//
// /// Contains all the members accessed by the thread
// class Thread {
// public:
// using t_CommandQueue = std::queue<Command>;
// struct {
// std::mutex m_mutex;
// on_state_callback m_func;
// } m_stateCallback;
// struct {
// std::mutex m_mutex;
// on_notice_callback m_func;
// } m_noticeCallback;
//
// struct t_Command {
// std::mutex m_mutex;
// t_CommandQueue m_queue;
// std::condition_variable m_newEvent;
// t_Command()
// {}
// } m_commandQueue;
//
// // std::string m_initString;
// ConnectionConfig m_config;
// State m_state = State::NotConnected;
//
// Thread();
//
// /// Is started as a seperate thread by ASyncDBConnection
// void run();
//
// /// Sends a cancel request to the DB server
// bool cancel();
//
// void stop();
//
// private:
//
// /// \todo Implement new method to stop the thread
// //Win32Event m_stopEvent;
// Pgsql::Connection m_connection;
// bool terminateRequested = false; ///< is set when the thread should stop
// bool m_terminated = true;
// Pgsql::Canceller m_canceller;
// QElapsedTimer m_timer;
//
//
// bool makeConnection();
// void communicate();
//
// void doStateCallback(State state);
// /// Wait's for a command to come in and send's it to the server
// void waitForAndSendCommand();
// void doNewCommand();
// void waitForResult();
//
//
// void processNotice(const PGresult *result);
// /** Function to call when after sending a command the socket is ready for reading.
// *
// * It might take several consumes before all data is read.
// */
// bool consumeResultInput();
// };
//
// Thread m_threadData;
// std::thread m_thread;
};
#endif // ASYNCDBCONNECTION_H