#include "waithandlelist.h" #include "win32event.h" #ifdef _WIN32 WaitHandleList::WaitHandleList() = default; WaitHandleList::~WaitHandleList() = default; WaitResultValue WaitHandleList::add(HANDLE h) { m_waitHandles.push_back(h); return WAIT_OBJECT_0 + static_cast(m_waitHandles.size() - 1); } WaitResultValue WaitHandleList::add(Win32Event &e) { return add(e.handle()); } DWORD WaitHandleList::count() const { return static_cast(m_waitHandles.size()); } void WaitHandleList::clear() { m_waitHandles.clear(); } WaitHandleList::operator const HANDLE*() const { return m_waitHandles.data(); } #endif