pgLab/pglab/ASyncDBConnection.h
Eelke Klein 04723a289b Switching to linux for development of pglab.
Switched from qmake to cmake. Code changes to make it compile.
2017-08-23 08:10:01 +02:00

137 lines
3.2 KiB
C++

#ifndef ASYNCDBCONNECTION_H
#define ASYNCDBCONNECTION_H
#include "PgsqlConn.h"
#include "Pgsql_Params.h"
#include "win32event.h"
#include "ConnectionConfig.h"
#include <QElapsedTimer>
#include <functional>
#include <mutex>
#include <queue>
#include <vector>
#include <thread>
/** \brief Class that handles asynchronous execution of queries.
*
* Queries are passed to this class with a routine to call on completion
* when the result is on that routine is called.
*/
class ASyncDBConnection {
public:
enum class State {
NotConnected,
Connecting,
Connected,
QuerySend,
CancelSend,
Terminating
};
using on_result_callback = std::function<void(std::shared_ptr<Pgsql::Result>, qint64)>;
using on_state_callback = std::function<void(State)>;
using on_notice_callback = std::function<void(Pgsql::ErrorDetails)>;
ASyncDBConnection();
State state() const;
// void setupConnection(const std::string &connstring);
void setupConnection(const ConnectionConfig &config);
void closeConnection();
void setStateCallback(on_state_callback state_callback);
void setNoticeCallback(on_notice_callback notice_callback);
/** Sends command to the server.
When the result is in on_result will be called directly within the thread.
If the command gives multiple results on_result will be called for each result.
*/
bool send(const std::string &command, on_result_callback on_result);
bool send(const std::string &command, Pgsql::Params params, on_result_callback on_result);
bool cancel();
private:
class Command {
public:
std::string command;
Pgsql::Params params;
on_result_callback on_result;
Command() = default;
Command(const std::string &cmd, on_result_callback cb)
: command(cmd), on_result(cb)
{}
Command(const std::string &cmd, Pgsql::Params &&p, on_result_callback cb)
: command(cmd), params(p), on_result(cb)
{}
};
/// Contains all the members accessed by the thread
class Thread {
public:
using t_CommandQueue = std::queue<Command>;
struct {
std::mutex m_mutex;
on_state_callback m_func;
} m_stateCallback;
struct {
std::mutex m_mutex;
on_notice_callback m_func;
} m_noticeCallback;
struct t_Command {
std::mutex m_mutex;
t_CommandQueue m_queue;
Win32Event m_newEvent;
t_Command()
: m_newEvent(Win32Event::Reset::Auto, Win32Event::Initial::Clear)
{}
} m_commandQueue;
// std::string m_initString;
ConnectionConfig m_config;
State m_state = State::NotConnected;
Thread();
/// Is started as a seperate thread by ASyncDBConnection
void run();
/// Sends a cancel request to the DB server
bool cancel();
void stop();
private:
Win32Event m_stopEvent;
Pgsql::Connection m_connection;
bool terminateRequested = false; ///< is set when the thread should stop
bool m_terminated = true;
Pgsql::Canceller m_canceller;
QElapsedTimer m_timer;
bool makeConnection();
void communicate();
void doStateCallback(State state);
/// Wait's for a command to come in and send's it to the server
void waitForAndSendCommand();
void doNewCommand();
void waitForResult();
void processNotice(const PGresult *result);
};
Thread m_threadData;
std::thread m_thread;
};
#endif // ASYNCDBCONNECTION_H