pgLab/pglab/plugin_support/PluginModule.h
eelke dc8a052544 Basic concept of MenuAction is working
Module can register action
Window adds this action to its menu
Clicking the menu item for the action has the expected result
But menu structure still needs work (everything is now put into one dropdown menu)
2019-01-01 11:15:16 +01:00

68 lines
1.9 KiB
C++

#ifndef PLUGIN_SUPPORTPLUGINMODULE_H
#define PLUGIN_SUPPORTPLUGINMODULE_H
#include "ModuleActionParameters.h"
#include "MenuAction.h"
#include "PluginRegister.h"
#include <QObject>
#include <functional>
#include <map>
#include <vector>
class QAction;
class IPluginContentWidgetContext;
class PluginModule: public QObject {
Q_OBJECT
public:
using MenuActionList = std::vector<MenuAction>;
using ModuleAction = std::function<void(IPluginContentWidgetContext*, const ModuleActionParameters &)>;
using ModuleActionMap = std::map<QString, ModuleAction>;
PluginModule(QString name, QString ident);
virtual void init() {};
const QString& name() const { return m_name; }
const QString& identifier() const { return m_ident; }
const QString& displayCategory() const { return m_displayCategory; }
void setDisplayCategory(QString category);
/// registers an action that should always be accessible from the menu
void registerMenuAction(MenuAction action);
const MenuActionList& menuActions() const;
void registerModuleAction(QString module_action, ModuleAction action);
/// Searches for and returns a pointer to the requested module action.
/// When the action is not found nullptr is returned.
const ModuleAction* findModuleAction(const QString &module_action) const;
private:
/// Name shown to end users
QString m_name;
/// Unique identifier
QString m_ident;
QString m_displayCategory;
MenuActionList m_menuActions;
ModuleActionMap m_moduleActions;
};
template <typename T>
std::shared_ptr<PluginModule> createPluginModule(QString name, QString ident)
{
auto module = std::make_shared<T>(std::move(name), std::move(ident));
PluginRegister::getInstance()->registerModule(module);
return std::move(module);
}
#define REGISTER_PLUGIN_MODULE(module, name, ident) \
namespace {\
std::weak_ptr<PluginModule> register_variable = createPluginModule<module>\
(#name, #ident);}
#endif // PLUGIN_SUPPORTPLUGINMODULE_H